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Monday, June 6, 2016

Cortana is coming to the Xbox One this summer

by Unknown  |  at  6:25:00 AM
                                         "anniversary update" -- earlier this year. And now that the Xbox One is technically a Windows 10 machine, it'll be getting some new features as far of the fun. It's not near as radical an update as what we saw last year, but a handful of new features will make the console a bit more user-friendly.
       Microsoft announced the first big update to Windows 10 -- known as the
The most notable addition here is full Cortana integration. The Xbox One has been notorious for the voice commands Microsoft tried to push with the Kinect, but the company is promising a less strict, more fluid and conversational experience with Cortana. Now, to turn on your console, you'll say "Hey Cortana, Xbox On." All of those same Xbox commands that previously were supported will still work, but you'll need to say "hey Cortana" to get the assistant's attention first and then tell it what you want to do.
Probably more significant is how Cortana's intelligence comes into play when using voice commands. In a demo, I was able to say "hey Cortana, I wanna play Killer Instinct." The assistant was smart enough to look through my library of installed games, which contained several Killer Instinct titles, and then ask me which one I wanted. Saying "the first one" launched the first title in the list.
That's a definite improvement over the current system, which requires you to say the exact title to launch the appropriate game -- something that can get a little unwieldy. The system is also smart enough to parse conversational phrases like "I wanna." It's also smart enough to let you string multiple commands together into one phrase. You can say "hey Cortana, invite Terry to a party" and it'll both start the party and send the invite -- two distinct commands that it can parse as one.
Microsoft said that it was primarily focused on getting Cortana working with game-related functionality first and foremost, but some of its other features are included. If you have location settings turned on, you can ask it to show you nearby restaurants and get results from Bing, for example. And if you're logged in to the same Microsoft account you use for Cortana on other platforms, your history and Cortana notebook will all come along to the Xbox One.
Other improvements include a new navigation system to go through your game library. It's a lot simpler and cleaner than before, with a large scrolling grid showing everything in your library, whether it's installed on your console or not. From there, you can short by letter to quickly find a specific game. And there's also a new queue showing your most recent purchases. It's nothing revolutionary, but it's definitely a cleaner look at your library and what's installed than before.
The games store has also been cleaned up a bit -- it's easier to see what games are on sale, with a strikethrough on the old price and more bold text indicating when something has had a price drop. You'll also see more clearly what games have deals through the Xbox Live Gold and EA Access programs, as well.
Microsoft is also getting the console ready for Windows 10 universal apps. Right now, developers like Netflix need to write apps specifically for the Xbox One, but soon universal Windows apps will be supported on the console -- so you can write the app once and have it work across PC, Xbox and Windows Phone (for what that last one is worth).
Lastly, the Xbox Live app for Windows 10 computers has been updated to more closely link the PC and console together. If you're into recording gameplay footage and editing it, you can now import things you've recorded on your Xbox One to your Windows PC, edit it using whatever tools on your PC you choose, and then re-upload the new copy. The app also pulls in more of your Windows PC gaming activity into your social stream. If you're playing games on your PC from Steam or any other Windows-based gaming platform, your activity will show up for your friends. The idea was to give a more comprehensive view of you as a gamer and not keep things limited to just your Xbox activity.
Again, none of these changes on their own are revolutionary, but it's good to see Microsoft continue to polish the gaming experience for users, regardless of whether they're on a console or PC. If you want to check out the new Xbox software, a preview version rolls out this week, with a final version planned for later this summer. And Microsoft teased one more big update before the end of the year, but there's no word yet on what'll be included. 
Source - Flipboard

Google's Deepmind AI will play Go against the world number one

by Unknown  |  in News at  6:23:00 AM
After it beat Korean grandmaster Lee Sedol by four games to one earlier this year, Google's AlphaGo has become the Go player to beat. Even while the series was still being played, 18-year-old Chinese Go champion Ke Jie remarked that he could beat Google's Deepmind computer. Now he has his chance. At the 37th World Amateur Go Championship in Chinese city of Wuxi this weekend, a spokesman for the Chinese Go Association revealed that representatives have been in contact with the team behind AlphaGo and will set up a match before the end of the year.
It's an interesting turn of events, particularly after Ke once said he didn't want to play Google's Deepmind computer because it would learn his playing style. "I don't want to play against AlphaGo because I can tell from its performance that it is weaker than me," he told Chinese media. "I don't want it to copy my patterns and learn from me."
Those emotions changed when 33-year-old 9th dan professional Lee Sedol was finally defeated by AlphaGo. The win is considered a huge milestone for artificial intelligence given the complexity of the Chinese board game.
Although Ke is also a 9th dan player and currently the world's number one (beating Sedol on his way to a championship win earlier this year), the Korean is considered the Roger Federer of Go and was chosen for the Deepmind showdown based on his experience. Ke now has the chance to prove he's not all talk and cement his reputation as the game's best player.

#F8 in Iceland! - Fast and Furious Fan

by Unknown  |  at  4:23:00 AM

Make music by touching waveforms, sampling, in new Novation app

by Venusha - Founder, ICT Guru  |  in News at  4:11:00 AM
reating digital music is all about the business of mucking about with sounds. But somehow, the actual sounds themselves have been tangled up in immense grids and spreadsheets and mixers and things called piano rolls and so on.
Blocs Wave is the latest attempt to use mobile apps to get back to basics. Here, whether you’re on an iPhone in your hand or the enormous iPad Pro, the sounds are at the center. Touch your way through the waveforms to make music – whether using soundpacks or adding your own.
blocs_wave_both_green
There are two basic paths to getting your musical materials. First, there’s the soundware way. There are six Soundpacks, for a total of 300 loops, included the app. From there, you can add more across genres via a Store, updated weekly. (At launch, 12 are available, with more to come.) To keep all of this manageable, there are browser tools for finding what you need. (There’s even optimized downloads in case you’re on the go on your phone.)
If you’re not keen on using sounds someone else designed, the alternative is to add your own. Blocs Wave can both both import and export, and has Audiobus support for grabbing sounds from other apps.
That done, Blocs Wave lets you combine sounds via more touch, adjusting key and tempo. There’s a built in stretch engine so you can change tempo without re-pitching sounds, plus a keep-everything-in-key bit.
Blocs Wave is the kind of app you may see more of. It’s certainly simpler than what we’ve seen on desktop. Indeed, Blocs Wave looks like a single audio clip was grafted out of Ableton Live, was planted like a seed, and then sprouted its own app. That enormous grid of clips is gone (Novation’s own Launchpad app has treaded those waters), and now touching the waveform is really the whole app.
And adding in those Soundpacks to a simplified instrument, clearly this is another entry in the “you don’t need to know anything about music” or, alternatively, “you don’t need to be technically advanced” app category.

But here’s where the narrative changes. While those things are indeed beginner-friendly, this isn’t just an app for the unwashed punters. There’s low-latency loop recording. There’s hardware audio support, so you can record and monitor from external gear. Import and export works via Audiobus, AudioCopy, AudioShare, and Mail (so, sort of everything).
In other words, it’s not so much whether you’re advanced or beginner. Rethinking the app to make it simpler can prove useful to everyone – particularly when designing inexpensive tools that you use on the go. And that may be a necessary formula for success. Apps have to be sophisticated enough to win over enthusiasts – the people who care passionately about making music on, well, their phone, even when everyone else is satisfied with Tinder and Snapchat. But given those apps are trading for only a few bucks a pop, appsalso have to have broad appeal, or the business doesn’t work.
blocs_wave_iphone_blue
Novation seem to think that this is a formula that merits investment. They’ve even accompanied the launch with a behind-the-scenes video that looks at the Blocs team and their philosophy. As it happens, I visited this office last year, and found a passionate group of developer-musicians who really wanted to think about how music software should look from the ground up, and told me they were already seeing swaths of customers they hadn’t seen before.
You’ll see these lads also have the kind of complexion one gets when lit entirely by Apple displays and English winter weather. (Hey, I’m not doing a whole lot differently myself!)



Bumblebee returns as 2016 Chevy Camaro in Transformers 5

by Venusha - Founder, ICT Guru  |  in Automotive at  4:08:00 AM

he Transformers movie franchise started off with decent potential way back in 2007, but it's been a sad downhill ride ever since. It's not that we expect much of a plot, but seeing Optimus Prime and his merry bunch of Autoblots get more and more garish in each successive film hurts our hearts as '80s children who grew up on the classic cartoon. Suffice it to say, we don't have high hopes for the next flick.

In any case, Bumblebee returns for Transformers: The Last Knight, which is expected to hit the big screen in June of 2017. As expected, the robot sidekick isn't a Volkswagen Beetle, as he was in the cartoons. Instead, Bumblebee remains a Chevy Camaro – part of a massive deal that has resulted in an overabundance of GMproducts appearing in the franchise. And since the Camaro was redesigned for the 2016 model year, it only makes sense that Bumblebee would be due for a makeover, too.

Take a look at the next Bumblebee above. As far as we're concerned, a bare Camaro would be much better than the awful mess of wings, splitters, baubles, and bolt-ons affixed to the TF5 version of the poor yellow coupe. Which is to say that it's pretty much exactly what we expected from the blockbuster mind of Michael Bay, who, incidentally, tweeted the image @ the wrong General Motors. 



Call of Duty: Infinite Warfare

by Venusha - Founder, ICT Guru  |  in Gaming at  3:21:00 AM
Call of Duty: Infinite Warfare is an upcoming first-person shooter video game developed by Infinity Ward and published byActivision. It is the thirteenth primary installment in the Call of Duty series and is set to be released for Microsoft WindowsPlayStation 4 and Xbox One on November 4, 2016 


Similar to the previous games in the series, Infinite Warfare is a first-person shooter. As the game introduces a new setting, outer space, new gameplay mechanics, such as zero-gravity environments, are included.[3][4][5] Assuming control of Captain Nick Reyes, a Tier 1 Special Operations pilot, players will engage in aerial combat with enemies using his transforming fighter, the Jackal.[6]According to Infinity Ward, space combat is one of the game's key focuses,[1] Transition between space combat and boots-on-the-ground combat is described as "seamless".[7] Players gain access to Retribution, a central hub world. In Retribution, players can start main campaign missions, secondary quests which grant them new items and story details,[8] and launch raids on hostile ships.[9]
The game also features several competitive multiplayer modes and a cooperative multiplayer Zombie mode, which has its own gameplay mechanics and story 



In 2014, Activision announced a three-year development cycle for the Call of Duty series, in which Infinity Ward,Sledgehammer Games and Treyarch will take turns in releasing a Call of Duty video game every year so as to extend each game's development time. Infinite Warfare is the third and the last game in the first cycle, and it is the first video game developed by Infinity Ward since 2013's Call of Duty: Ghosts.[1] According to Infinity Ward, the development team added lots of new ideas to the game, and put emphasis on the game's storytelling.[10] The team chose space as the game's setting as they believed that it can introduce new environments to players. To make the game more realistic, Infinity Ward had consulted several military experts.[7]

Saturday, June 4, 2016

Homemade Motor Car

by Unknown  |  in Automotive at  4:13:00 AM

Saturday, May 14, 2016

Darksider 2 - Battle of Death vs War

by Unknown  |  at  4:24:00 AM

Tuesday, May 10, 2016

MySQL DATABASE DESIGN Part 1

by Unknown  |  at  5:34:00 AM

Monday, May 9, 2016

TEKHZ Official Channel Trailer

by Unknown  |  at  6:01:00 AM




Welcome to TEKHZ. We teach you awsome ICT tutorials in delicious way without limit of technology. Subscribe Us now.

Friday, May 6, 2016

How to Render A Sony Vegas Pro Project to a MP4

by Unknown  |  in How to at  6:28:00 PM

Thursday, May 5, 2016

How to Make a Logo Intro Using SONY VEGAS PRO

by Unknown  |  in How to at  4:46:00 AM

Tuesday, May 3, 2016

Loops in C#

by Venusha - Founder, ICT Guru  |  in C# Tutorial at  4:33:00 AM
loop_architectureThere may be a situation, when you need to execute a block of code several number of times. In general, the statements are executed sequentially: The first statement in a function is executed first, followed by the second, and so on.
Programming languages provide various control structures that allow for more complicated execution paths.
A loop statement allows us to execute a statement or a group of statements multiple times and following is the general from of a loop statement in most of the programming languages:


loop_architecture
C# provides following types of loop to handle looping requirements. Click the following links to check their detail.
Loop TypeDescription
while loop
It repeats a statement or a group of statements while a given condition is true. It tests the condition before executing the loop body.
for loop
It executes a sequence of statements multiple times and abbreviates the code that manages the loop variable.
do...while loop
It is similar to a while statement, except that it tests the condition at the end of the loop body
nested loops
You can use one or more loop inside any another while, for or do..while loop.

While Loop

while loop statement in C# repeatedly executes a target statement as long as a given condition is true.

Syntax

The syntax of a while loop in C# is:
while(condition)
{
   statement(s);
}
Here, statement(s) may be a single statement or a block of statements. Thecondition may be any expression, and true is any non-zero value. The loop iterates while the condition is true.
When the condition becomes false, program control passes to the line immediately following the loop.

Flow Diagram

while_loop
Here, key point of the while loop is that the loop might not ever run. When the condition is tested and the result is false, the loop body is skipped and the first statement after the while loop is executed.

Example

using System;
namespace Loops 
{
   class Program
   {
      static void Main(string[] args)
      {
         /* local variable definition */
         int a = 10;

         /* while loop execution */
         while (a < 20)
         {
            Console.WriteLine("value of a: {0}", a);
            a++;
         }
         Console.ReadLine();
      }
   }
} 
When the above code is compiled and executed, it produces the following result:
value of a: 10
value of a: 11
value of a: 12
value of a: 13
value of a: 14
value of a: 15
value of a: 16
value of a: 17
value of a: 18
value of a: 19

For Loop

for loop is a repetition control structure that allows you to efficiently write a loop that needs to execute a specific number of times.

Syntax

The syntax of a for loop in C# is:
for ( init; condition; increment )
{
   statement(s);
}
Here is the flow of control in a for loop:
  • The init step is executed first, and only once. This step allows you to declare and initialize any loop control variables. You are not required to put a statement here, as long as a semicolon appears.
  • Next, the condition is evaluated. If it is true, the body of the loop is executed. If it is false, the body of the loop does not execute and flow of control jumps to the next statement just after the for loop.
  • After the body of the for loop executes, the flow of control jumps back up to theincrement statement. This statement allows you to update any loop control variables. This statement can be left blank, as long as a semicolon appears after the condition.
  • The condition is now evaluated again. If it is true, the loop executes and the process repeats itself (body of loop, then increment step, and then again testing for a condition). After the condition becomes false, the for loop terminates.

Flow Diagram

for_loop

Example

using System;
namespace Loops
{
   class Program
   {
      static void Main(string[] args)
      {
         /* for loop execution */
         for (int a = 10; a < 20; a = a + 1)
         {
            Console.WriteLine("value of a: {0}", a);
         }
         Console.ReadLine();
      }
   }
} 
When the above code is compiled and executed, it produces the following result:
value of a: 10
value of a: 11
value of a: 12
value of a: 13
value of a: 14
value of a: 15
value of a: 16
value of a: 17
value of a: 18
value of a: 19

Do...While Loop

Unlike for and while loops, which test the loop condition at the start of the loop, thedo...while loop checks its condition at the end of the loop.
do...while loop is similar to a while loop, except that a do...while loop is guaranteed to execute at least one time.

Syntax

The syntax of a do...while loop in C# is:
do
{
   statement(s);

}while( condition );
Notice that the conditional expression appears at the end of the loop, so the statement(s) in the loop execute once before the condition is tested.
If the condition is true, the flow of control jumps back up to do, and the statement(s) in the loop execute again. This process repeats until the given condition becomes false.

Flow Diagram

do_while_loop

Example

using System;
namespace Loops
{
   class Program
   {
      static void Main(string[] args)
      {
         /* local variable definition */
         int a = 10;
         
         /* do loop execution */
         do
         {
            Console.WriteLine("value of a: {0}", a);
            a = a + 1;
         } 
         while (a < 20);
         Console.ReadLine();
      }
   }
} 
When the above code is compiled and executed, it produces the following result:
value of a: 10
value of a: 11
value of a: 12
value of a: 13
value of a: 14
value of a: 15
value of a: 16
value of a: 17
value of a: 18
value of a: 19

Nested Loops

C# allows to use one loop inside another loop. Following section shows few examples to illustrate the concept.

Syntax

The syntax for a nested for loop statement in C# is as follows:
for ( init; condition; increment )
{
   for ( init; condition; increment )
   {
      statement(s);
   }
   statement(s);
}
The syntax for a nested while loop statement in C# is as follows:
while(condition)
{
   while(condition)
   {
      statement(s);
   }
   statement(s);
}
The syntax for a nested do...while loop statement in C# is as follows:
do
{
   statement(s);
   do
   {
      statement(s);
   }
   while( condition );

}
while( condition );
A final note on loop nesting is that you can put any type of loop inside of any other type of loop. For example a for loop can be inside a while loop or vice versa.

Example

The following program uses a nested for loop to find the prime numbers from 2 to 100:
using System;
namespace Loops
{
   class Program
   {
      static void Main(string[] args)
      {
         /* local variable definition */
         int i, j;
         for (i = 2; i < 100; i++)
         {
            for (j = 2; j <= (i / j); j++)
            if ((i % j) == 0) break; // if factor found, not prime
            if (j > (i / j))
            Console.WriteLine("{0} is prime", i);
         }
         Console.ReadLine();
      }
   }
} 
When the above code is compiled and executed, it produces the following result:
2 is prime
3 is prime
5 is prime
7 is prime
11 is prime
13 is prime
17 is prime
19 is prime
23 is prime
29 is prime
31 is prime
37 is prime
41 is prime
43 is prime
47 is prime
53 is prime
59 is prime
61 is prime
67 is prime
71 is prime
73 is prime
79 is prime
83 is prime
89 is prime
97 is prime

Loop Control Statements

Loop control statements change execution from its normal sequence. When execution leaves a scope, all automatic objects that were created in that scope are destroyed.
C# provides the following control statements. Click the following links to check their details.
Control StatementDescription
break statement
Terminates the loop or switch statement and transfers execution to the statement immediately following the loop or switch.
continue statement
Causes the loop to skip the remainder of its body and immediately retest its condition prior to reiterating.

Break Statement

The break statement in C# has following two usage:
  • When the break statement is encountered inside a loop, the loop is immediately terminated and program control resumes at the next statement following the loop.
  • It can be used to terminate a case in the switch statement.
If you are using nested loops (i.e., one loop inside another loop), the break statement will stop the execution of the innermost loop and start executing the next line of code after the block.

Syntax

The syntax for a break statement in C# is as follows:
break;

Flow Diagram

break_statement

Example

using System;
namespace Loops 
{
   class Program
   {
      static void Main(string[] args)
      {
         /* local variable definition */
         int a = 10;
         
         /* while loop execution */
         while (a < 20)
         {
            Console.WriteLine("value of a: {0}", a);
            a++;
            if (a > 15)
            {
               /* terminate the loop using break statement */
               break;
            }
         }
         Console.ReadLine();
      }
   }
} 
When the above code is compiled and executed, it produces the following result:
value of a: 10
value of a: 11
value of a: 12
value of a: 13
value of a: 14
value of a: 15

Continue Statement

The continue statement in C# works somewhat like the break statement. Instead of forcing termination, however, continue forces the next iteration of the loop to take place, skipping any code in between.
For the for loop, continue statement causes the conditional test and increment portions of the loop to execute. For the while and do...while loops, continuestatement causes the program control passes to the conditional tests.

Syntax

The syntax for a continue statement in C# is as follows:
continue;

Flow Diagram

continue_statement

Example

using System;
namespace Loops
{
   class Program
   {
      static void Main(string[] args)
      {
         /* local variable definition */
         int a = 10;
         
         /* do loop execution */
         do
         {
            if (a == 15)
            {
               /* skip the iteration */
               a = a + 1;
               continue;
            }
            Console.WriteLine("value of a: {0}", a);
            a++;
         } 
         while (a < 20);
         Console.ReadLine();
      }
   }
} 
When the above code is compiled and executed, it produces the following result:
value of a: 10
value of a: 11
value of a: 12
value of a: 13
value of a: 14
value of a: 16
value of a: 17
value of a: 18
value of a: 19

Infinite Loop

A loop becomes infinite loop if a condition never becomes false. The for loop is traditionally used for this purpose. Since none of the three expressions that form the for loop are required, you can make an endless loop by leaving the conditional expression empty.

Example

using System;
namespace Loops
{
   class Program
   {
      static void Main(string[] args)
      {
         for (; ; )
         {
            Console.WriteLine("Hey! I am Trapped");
         }
      }
   }
} 

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